| For Section 8: Prejudice, I worked on two maps - one Multiplayer map, Whiteout, and one Singleplayer map, Deadwood - and acted as the Campaign Designer for the majority of the project.
On Whiteout, I worked in conjunction with two other designers, passing the level off between the various phases of development, but I primarily worked on the initial design of the level and optimization for consoles.
On Deadwood, I took the map through all phases of development, from initial design, to blockout, gameplay implementation, deco, and optimization.
My Campaign Designer responsibilities on Section 8: Prejudice mainly consisted of creating and balancing the various weapons, vehicles, structures, and enemy types used specifically in the Campaign. Additionally, I was responsible for maintaining and stabilizing the overall difficulty and flow of the entire campaign for the project.
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